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Starfield on video: even the exploration of space exclusively on Xbox will be full of emotions!

Game news Starfield on video: even the exploration of space exclusively on Xbox will be full of emotions!

Bethesda continues to unveil its series of videos dedicated to Starfield, a series that should sooner or later lead us to a correct presentation of the gameplay. The “Skyrime in space” is in fact still very mysterious, but which is revealed little by little thanks to the subjects dealt with.

Starfield, a fluid presentation

Starfield on video: even the exploration of space exclusively on Xbox will be full of emotions!

Bethesda, which has been owned by Microsoft for many months, started by showing us some artwork that was supposed to help us feel the atmosphere of the game, then the developers talked about how they are approaching this new license, especially exploiting their knowledge. – to be done in terms of creating universes, game mechanics, but also integrating a large number of new features to be made Starfield “the greatest game ever made in Bethesda”.

Starfield on video: even the exploration of space exclusively on Xbox will be full of emotions!

More recently, we got a little taste of VASCO, a bipedal robotic assistant that will support players as they explore the universe. She will be able to carry things, make repairs, but also defend the character through defensive skills that we expect to see. Before continuing, we remind you that Starfield is expected on PC and Xbox Series on November 11, 2022, 11 years from the next day
Skyrim.

Music at the center of the experience

Starfield on video: even the exploration of space exclusively on Xbox will be full of emotions!

Today we move on to the musical side, with a video dedicated to it and with Mark Lampert, audio director of Bethesda Game Studios, and Inon Zur, composer for Starfield. It sounds secondary, but the audio design and soundtrack are two crucial elements of the dive. There is no good visual atmosphere without good sound or music, except when the absence of music is a game design choice. Music must also set the tone for the events and places we experience and explore.

Starfield on video: even the exploration of space exclusively on Xbox will be full of emotions!

This allows you to sustain an epic moment, a calmer area, a moment of strong emotion. This is the desire of audio designers and composers, who want to give an important emotional dimension to the adventure. If you’ve played it, think for example of Mick Gordon’s very energetic soundtrack for destiny or per piece That’s the way it goes at the end of Red Dead Redemption II, which give energy and a kind of uniqueness to key moments. Also note that we had a preview of the game’s original soundtrack in 2019, featuring a medley recorded by the London Symphony Orchestra.


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